VENTURE CAPITAL GAME  
     
 

In the Venture Capital Game, student entrepeneur teams raise money from venture capitalists and invest money in marketing, R&D, and capacity. Depending on the assignment, the venture capitalists may be other student teams or they may be automated. The entrepeneurs' objectives is to maximize founders' value of their firm. Financial statements are continually updated throughout the game.

There are two versions of the game. The first version was developed for courses in entrepreneurial finance and venture capital. Learning objectives for that version include

  • term sheets (e.g., types of antidilution rights)
  • industry dynamics

The second version was developed for modeling classes that emphasize financial modeling. Learning objectives for that version include

  • forecasting
  • constrained optimization

Finally, learning objectives of both versions include:

  • cash management (e.g., forecasting external cash requirements)
  • financial dynamics of a firm in rapidly and then slowly growing markets (e.g., when cash is negative and earnings are positive)

The VC Game was developed with Manju Puri, Associate Professor at the Fuqua School of Business at Duke University.

The price is $20 per student per academic term for not-for-profit institutions. That price entitles the institution to up to two games. Bookstores or copy centers may add a markup to that price.

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