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In the Venture Capital Game, student entrepeneur teams raise money from venture
capitalists and invest money in marketing, R&D, and capacity. Depending
on the assignment, the venture capitalists may be other student teams
or they may be automated. The entrepeneurs' objectives is to maximize founders'
value of their firm. Financial statements are continually updated throughout
the game.
There are two versions of the game. The first version was developed for
courses in entrepreneurial finance and venture capital. Learning objectives
for that version include
- term sheets (e.g., types of antidilution rights)
- industry dynamics
The second version was developed for modeling classes that emphasize financial
modeling. Learning objectives for that version include
- forecasting
- constrained optimization
Finally, learning objectives of both versions include:
- cash management (e.g., forecasting external cash requirements)
- financial dynamics of a firm
in rapidly and then slowly growing markets (e.g., when cash is negative and
earnings are positive)
The VC Game was developed with Manju Puri, Associate Professor at the
Fuqua School of Business at Duke University.
The price is $20 per student per academic term for not-for-profit
institutions. That price entitles the
institution to up to two games. Bookstores or copy centers may add a
markup to that price.
Click
here for information on ordering a free trial
account and getting sample assignments and other student handouts.
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